Seedance 2 Prompts: 12 Tested Examples with Real Outputs
12 Seedance 2 prompts that earned their place — full text, the real video each one made, and notes on what to swap. Copy one, or send it straight to the generator.
Style: Ultra-photorealistic, luxury commercial, cinematic, one continuous tracking shot, premium fragrance boutique, warm ambient lighting, realistic human movement, 35mm lens, shallow depth of field, HDR, 8K, smooth gimbal stabilization. Scene 1 (0–3s) – Entering the Store A stylish young man wearing a fitted black t-shirt and dark jeans walks into a luxurious perfume boutique. The camera follows from a front-left tracking angle as he confidently enters. Elegant wooden shelves filled with premium glass fragrance bottles glow under warm LED lighting. Polished white marble flooring reflects the lights, creating a premium atmosphere. Scene 2 (3–6s) – Walking Through the Aisle The camera smoothly tracks beside him as he walks slowly through the fragrance aisle, casually looking at the collection. Hundreds of luxury perfume bottles are neatly arranged on illuminated shelves. Soft reflections on the glass bottles, clean modern interior, cinematic depth of field, realistic body movement, natural walking pace. Scene 3 (6–10s) – Browsing the Collection The camera moves slightly closer while he turns his head toward the shelves, appreciating the premium fragrances. Close-up shots capture elegant perfume bottles with golden liquid, crystal-clear glass, metallic caps, soft bokeh in the background, warm luxury retail lighting, realistic facial expressions. Scene 4 (10–13s) – Hero Ending The camera slowly pushes in as he continues walking past the display with confidence. The luxury boutique stretches into the background, showcasing rows of illuminated perfume shelves and a premium showroom. Smooth cinematic motion, elegant atmosphere, luxury fashion commercial aesthetic, ultra-realistic details, clean composition, high-end color grading, no text, no watermark, no logos.
Prompt by DaniaSafvi · Source
0:00–0:02: Close-up slow-motion shot of a sleek modern sneaker (bold white base with deep navy and gold detailing) hitting sunlit concrete, dust particles glinting in the light. 0:02–0:05: Quick cuts: a sprinter launching off the blocks, a dancer spinning mid-air, a student walking confidently through city streets – all wearing the sneakers, highlighting flexibility, grip and style. 0:05–0:08: Low-angle tracking shot following the sneakers moving smoothly across different surfaces: pavement, gym floor, and grass. 0:08–0:10: Hero shot: the sneaker resting on a ledge against a bright sky; bold text overlays: "MOVE BEYOND LIMITS" + "YOUR STEP, YOUR STORY" + brand logo placeholder. Audio Vibe: Upbeat rhythmic bassline that builds to a crisp finish; subtle sound effects of footsteps, wind and a soft impact at the start. Core Theme: Versatility, confidence, performance and everyday style.
Prompt by Abkr Sadiq · Source
Use the uploaded reference image as the exact character reference. Preserve her facial identity, hairstyle, eye color, makeup, skin tone, body proportions, outfit, and accessories consistently throughout every shot. Maintain perfect facial consistency, realistic hand anatomy, and natural expressions. Use the same iced coffee bottle with identical branding, label, colors, and packaging throughout the commercial. Create an ultra-realistic premium UGC iced coffee commercial with a warm lifestyle aesthetic. Set the film in a modern apartment filled with soft natural window light, warm wooden interiors, cozy neutral décor, realistic reflections, shallow depth of field, cinematic color grading, and premium commercial lighting. The commercial opens with a close-up of the woman smiling at the camera while holding the iced coffee bottle beside her face. She naturally presents the product with an excited expression. Transition to a clean macro product shot where the bottle stands on a wooden table covered with natural condensation, highlighting the premium label and chilled texture. Move into an extreme macro shot as she slowly twists open the bottle cap. Capture the satisfying opening motion and the fresh condensation around the bottle. Show a cinematic macro sequence of the iced coffee being poured over a glass filled with crystal-clear ice cubes. Rich coffee flows smoothly while ice gently clinks together. Capture a close-up of the coffee swirling beautifully as milk blends naturally, creating smooth marbled patterns inside the glass. She lifts the drink, takes a refreshing sip, closes her eyes briefly, and smiles naturally as she enjoys the taste. She then looks directly into the camera while holding the bottle and gives a confident thumbs-up with a satisfied smile. Transition to a clean lifestyle shot where the bottle rests beside a laptop, sunglasses, and a book on a wooden table, creating a relaxed work-and-coffee atmosphere. The next scene follows her walking outdoors under warm sunlight while holding the iced coffee bottle naturally, enjoying the fresh air with a relaxed smile. Finish with a premium hero product shot. The iced coffee bottle stands on a wooden surface surrounded by roasted coffee beans as warm sunlight illuminates the bottle. The woman gently places her hand beside the product, smiles toward the camera, and says, "Good coffee. Good mood. Anytime." The camera slowly pushes in on the bottle before fading out. Style: Premium UGC commercial, luxury café aesthetic, cinematic lifestyle storytelling, realistic coffee textures, macro product cinematography, smooth handheld and gimbal camera movements, commercial-grade lighting, shallow depth of field, photorealistic, ultra-detailed. Negative Prompt: No text, no subtitles, no logos beyond the product packaging, no watermarks, no duplicate people, no distorted hands
Prompt by Smiling Khan · Source
CAMERA / LOOK: Handheld mini DV camcorder footage filmed by the subject herself. Slight hand shake, occasional focus hunting, imperfect framing, natural zoom adjustments, soft tape-like image quality, subtle grain, realistic auto-exposure shifts from bright windowsill daylight. Natural skin tones, mild motion blur, authentic consumer camcorder aesthetic rather than polished cinematic footage. STYLE: Cozy quick plant-care vlog with gentle ASMR elements. Relaxed pacing, minimal dialogue, candid moments. Focus on satisfying everyday sounds: soil scooping, small pot scraping, succulent leaves brushing, gentle patting. SUBJECT: Young woman in her mid-20s, plain cardigan, hair in a loose bun, minimal jewelry, no visible logos or branded items. Calm, cheerful energy for a quick task. SETTING: Small kitchen windowsill on a bright morning. Natural daylight, a plain terracotta pot, unmarked bag of soil, no visible brand names or logos in frame. STORYBOARD: → (3s, propped medium shot) Places camera on the sill, scoops soil into a small pot. "Quick repot for this little guy." → (3s, close-up) Gently loosens the succulent from its old pot. → (3s, handheld shot) Settles it into the fresh soil, patting around the base. "There, much happier now." → (3s, detail shot) Brushes loose soil off the leaves. No dialogue. → (3s, warm ending shot) Sets it back on the sill, smiles at the camera. "See you next plant." Hand covers lens as recording ends. AUDIO NOTES: Natural ambience soil scooping, leaves brushing should be clearly audible. Dialogue quiet and casual, as if speaking to a small personal audience. REALISM NOTES: Authentic body language, natural blinking, genuine cheerful smile, imperfect framing, focus breathing, bright daylight shifts. No copyrighted characters, logos, brand names, or recognizable public figures anywhere in frame. Fully original personal vlog content, not AI-generated or commercial in style.
CAMERA / LOOK: Handheld mini DV camcorder footage filmed by the subject herself. Slight hand shake, occasional focus hunting, imperfect framing, natural zoom adjustments, soft tape-like image quality, subtle grain, realistic auto-exposure shifts from bright kitchen morning light. Natural skin tones, mild motion blur, authentic consumer camcorder aesthetic. STYLE: Cozy coffee-prep vlog with gentle ASMR elements. Relaxed pacing, minimal dialogue, candid moments. Focus on satisfying sounds: bean grinder whirring, portafilter tamping, steam wand hissing, cup clinking, milk frothing. SUBJECT: Young man in his mid-20s, plain t-shirt, hair slightly tousled, minimal accessories. Calm, focused energy while making his morning coffee. SETTING: Small kitchen counter with an espresso machine on a bright morning. Natural daylight, coffee beans and a mug nearby, quiet atmosphere. STORYBOARD: → (3s, propped medium shot) Places camera on the counter, switches on the machine. "Morning coffee, the proper way." → (3s, overhead shot) Grinds fresh coffee beans, fine grounds falling into the portafilter. → (3s, close-up) Tamps the grounds down firmly and evenly. → (3s, handheld shot) Locks the portafilter into the machine. "Here we go." → (3s, detail shot) Espresso streams slowly into a small cup. No dialogue. → (3s, medium shot) Pours cold milk into a small steel pitcher. "Time for the milk." → (3s, macro shot) Steam wand hissing as it froths the milk. → (3s, propped shot) Pours frothed milk carefully over the espresso, forming light layers. → (3s, warm ending shot) Holds the finished cup, takes a small sip, satisfied smile. "That's exactly what I needed." → (3s, final shot) Reaches toward camera, still holding the cup. "See you later." Hand covers lens as recording ends. AUDIO NOTES: Natural kitchen ambience — grinder whirring, tamping, steam hissing, milk pouring should be clearly audible. Dialogue quiet and casual. REALISM NOTES: Authentic body language, natural blinking, genuine focused smiles, occasional careful pauses while pouring, imperfect framing, focus breathing, bright morning light shifts. Should resemble a genuine personal coffee vlog on a consumer camcorder, not a commercial or AI-generated production.
A realistic handheld travel vlog filmed by a friend following the main character throughout the day. Use the woman from the reference image as the main subject. Maintain her exact facial identity, hairstyle, facial features, and body proportions throughout the entire video. The camera feels like a real personal vlog camera, not a commercial production. Natural handheld movement, casual framing, imperfect human camera motion, authentic everyday atmosphere. No scripted acting. The woman behaves naturally, interacting with the environment like a real travel vlog. 0-5s: Morning departure. The woman leaves a cozy apartment with a small backpack. She checks her phone, smiles at the camera, adjusts her hair, and starts walking outside. The camera follows her from behind, slightly shaky like a friend filming. Morning sunlight, quiet neighborhood streets, people starting their day. 5-12s: Exploring the city. The camera follows her walking through local streets. She visits a small cafe, buys a drink, briefly talks to the camera, laughs naturally. She walks through a street market, looks at small shops, takes casual photos. The camera stays close, capturing spontaneous moments. 12-20s: Arriving at the beach. She takes public transportation or walks toward the coast. The environment gradually changes from city streets to a seaside town. Ocean breeze moves her hair. She looks excited when she sees the ocean. The camera follows her walking along the beach. She picks up a seashell, watches waves, and interacts naturally with people nearby. 20-27s: Summer beach afternoon. She meets friends at the beach. Everyone chats, laughs, plays near the water. The camera moves naturally between people, capturing real candid moments. She looks back at the camera and smiles. 27-30s: Ending moment. Golden hour sunset. She sits near the ocean, holding a drink, watching the sunset. The camera slowly moves backward, revealing the beach, waves, and the peaceful evening. A feeling of a real personal travel memory. Visual style: Authentic travel vlog footage. Realistic smartphone or mirrorless camera look. Natural daylight. Casual handheld movement. Slight camera shake. Real human reactions. Documentary realism. No cinematic commercial look. No dramatic posing. No artificial transitions. No text overlays. No logos. No face changes. No identity changes.
Prompt by BubbleBrain · Source
A 15-second continuous one-take cinematic shot of a young female street musician in a rainy neon-lit Tokyo alley at night. She starts playing a violin under a flickering neon sign, raindrops bouncing off the strings; then she walks toward the camera while continuing to play, passes a group of curious passersby who stop to listen, and ends by looking directly into the lens with a hopeful smile as the rain intensifies. Soft warm key light on her face, cool blue ambient neon reflections on wet pavement, realistic water physics, subtle camera gimbal tracking forward, natural ambient rain and violin audio synchronized. High detail skin and fabric, 4K cinematic look.
Photorealistic cinematic 1950s American diner, chrome stools, red vinyl, neon glow and checkerboard floor, shot with modern lived-in realism and soft natural window light. Subtle handheld texture, warm practicals, rich period detail, heavy film grain. 0-2s: [Medium Wide] A striking young woman sits alone at the counter, calmly sipping a milkshake. Behind her a waitress approaches with a tray of eggs, bacon and a coffee pot. An older lady starts rising from a nearby booth. 2-5s: [Dynamic Tracking] The older lady collides into the waitress. Tray, plate, eggs and coffee explode upward in slow motion liquid ribbons and suspended droplets. Camera orbits the impact. Time locks at the peak. Every face frozen in shock. Only the girl at the counter keeps moving, unfazed. 5-11s: [Slow 360° Orbital] Camera glides through the frozen diner. Coffee hangs as glassy ribbons, food floats weightlessly, patrons locked in startled expressions. The girl takes one slow sip, half-lidded eyes, while the frozen world reverses every droplet and person rewinding back to start. 11-13s: [Medium Shot] Rewind lands perfectly. Waitress stands balanced again. The girl raises two fingers, softly calls her name. Waitress turns just as the older lady begins to stand, avoiding collision. A tiny smile crosses the girl's face. 13-15s: [Extreme Close-Up] Hard cut to her face, one last slow sip, soft knowing smile, eyes almost closed. Shallow depth of field, creamy neon bokeh behind her. Photorealistic, ultra-detailed fluid physics, perfect motion blur only on moving elements, stable characters, cinematic lighting, heavy natural film grain, no artifacts, movie-level temporal coherence.
Medium shot, vertical framing. A beautiful young woman stands in front of a tall mirror in a dimly lit room. Her reflection is perfectly clear and sharp - every detail of her face is visible. She stares into the mirror, completely still. First glitch - A glowing DNA double helix materializes inside the mirrors reflection. It slowly rotates and spirals across her face, as if projected from behind the glass. The strands tangle and untangle while her features remain visible underneath. Second glitch - Her reflection suddenly breaks apart into 8-bit voxel cubes. The small pixelated blocks scatter outward from the center of her face, float in the air for a moment, then snap back together to reform her image perfectly. Third glitch - A chromatic color wave sweeps across the reflection. Random patches of her face shift between intense red and cyan with RGB color splitting. The background behind her begins to ripple and warp like a damaged CRT screen, while yellow and blue geometric particles - thin triangles and lines - flash and strobe across the frame. Throughout the glitches, the real woman remains completely calm and unaffected, staring into the mirror. Cinematic lighting, smooth motion, high quality.
Prompt by AlexAImaginator · Source
[Video Specifications] 14 seconds, 9:16 vertical screen, 30fps, realistic creative outfit change video. The female lead completely blocks the lens with her fist, whole pant leg, and medical props, completing hard cuts of nine outfits within the blockage. No dialogue, voiceover, lip-syncing, subtitles, text, logo, or watermark. [Realism Prefix] Authentic mobile native camera quality, ordinary indoor overhead lighting, auto exposure, auto white balance, continuous autofocus. No beauty filter, skin smoothing, or cinematic color grading. Preserve realistic skin, blinking, breathing, hair inertia, clothing wrinkles, fabric gravity, plastic refraction, and metal reflection. When a fist, pant leg, or prop suddenly approaches, focus briefly hesitates before shifting to the foreground, naturally blurring the person; focus returns to the person after the object leaves. Fast leg sweeps create realistic directional motion blur and fabric wind-breaking sounds. Overall feels like a real person filming with a fixed mobile phone on-site, not CG or a commercial. [Character and Outfit Lock] The unique adult female lead is @1. Lock @1's face shape, features, skin tone, age, bone structure, and physique throughout; nine looks are always the same person. #1—#9 only provide clothing, do not refer to the model's face, hair, skin tone, and body: Look 1 wears #1... Look 2 wears #2... Look 9 wears #9. Clothing colors, styles, fabrics, cuts, and accessories strictly follow the corresponding numbers. [Scene] Simple indoor, light gray-beige walls and ceiling, a horizontal seam at the top. Light from ordinary top indoor lamps, slightly cool. No other people or clutter. [Camera A | 00:00—00:12.50] Camera fixed on the ground, lens center about 5cm from the ground, positioned 35cm directly in front of the female lead's standing position, aimed at the midline between feet. [Leg Sweep Blocking Rules] All leg outfit changes must be clearly presented: shift center of gravity -> obvious knee lift -> whole pant leg sweeps the lens -> 100% lens blockage for 3-5 frames -> hard cut -> new outfit same leg exits in the same direction -> natural foot landing. [Strict Storyboard] ... (detailed timing for nine outfits and prop interactions) ... [Camera B | 00:12.50—00:14.00] Hard cut to front eye close-up. Eye-level with @1, 30cm from face, using 35-50mm natural focal length. [Audio] No language or vocals throughout.
Multi-shot (7 shots). TSUBAME (Spear Girl) — 17, lean and small, sharp jawline, short black bob with long straight bangs, fierce dark-teal eyes; sleeveless white gi top with teal trim, black shorts, bandaged forearms and shins, split-toe boots; carries a two-meter spear with a slim leaf-blade head — the spearhead and her motion trails read cyan. GARAN (Brawler) — huge, over two meters, slab-muscled, shaved head, heavy brow, small pale eyes; bare-chested with a cracked stone-grey harness strap, massive taped fists, canvas trousers, iron-shod boots. Every slab he rips from the floor glows ember-orange in its tear-lines, and orange dust light clings to his hands. Style: 2D hand-drawn cel animation, film-grade sakuga action. Clear line art, flat cel shading with hard shadow boundaries; non-photoreal — no pore-level skin, no 3D volumetric render feel. Fighter colors LOCKED: Tsubame = cyan (spear-tip glint, afterimage trails, speed-lines), Garan = ember-orange (molten glow in every floor tear, rubble rim-light). All glows two-tone — white-hot core, saturated colored rim, trailing dust and embers that linger after each impact. World: desaturated slate-grey shattered arena with a huge faded mosaic emblem in the floor, so both hues detonate off it. The nearest glow is the key light — cyan rim on her, orange bounce on him and the rock. Bold corner-to-corner diagonals on action; fast beats drawn as key poses, smear frames, and impact frames — never continuous legible travel. Real mass everywhere: slabs are tons, not props. Camera: animation camerawork — snap-zooms, speed-lines, orbits, held frames, hit-stops all allowed. ⚠️This video has STRICTLY 7 shots — do not add extra shots. ⚠️SPATIAL LAYOUT (MAIN VIEW = from the SOUTH side, top-down axis west–east; screen-left = west, screen-right = east): Tsubame starts at the west edge facing east (screen-right, toward Garan); Garan stands ~18m east of her, facing west (screen-left, toward her). Her vault path travels west→east, rising diagonally toward the upper frame as she climbs the airborne chunks. 180° LINE: camera stays on the south side all clip — Tsubame on screen-left, Garan on screen-right, no swapping. ⚠️ACTION VECTORS: (V1, SHOT 2) Garan hurls a car-sized slab two-handed, east→west (screen right→left), at Tsubame's center mass — she slides flat under it; it detonates on the floor west of her. (V2, SHOT 3) Garan's right-arm sweep flings a fan of rubble east→west — she runs into it and vaults the chunks. (V4, SHOT 5) Garan's right backhand sweeps east→west at her head as she reaches the fourth chunk — she plants the spear in the chunk and corkscrews around the shaft past the fist; one shard grazes her LEFT cheek. (V5, SHOT 7) Tsubame's spear thrust travels west→east (screen left→right) through the center of his final slab into Garan's crossed-forearm guard at chest height — he is driven east, heels carving trenches. ⚠️Continuity across cuts: designs, colors, and arena damage stay identical and only progress, never reset — the left-cheek cut appears in SHOT 5 and persists bleeding a thin line through SHOTS 6–7; rubble and craters only accumulate. [SHOT 1] · Anticipation (~2s): scale-wide, static with a slow drift — two tiny figures on the vast cracked mosaic. Garan RIPS a car-sized slab out of the floor, orange light flare in the tear-lines, and shoulders it; across the arena Tsubame drops low, spear leveled flat, one toe carving the dust. Her breathing is even; his grin is wide. [SHOT 2] · The slab (~2s): low lateral tracking with her — the slab comes in huge, right→left; she slides flat under its shadow, back scraping sparks, and it detonates behind her in a wall of grey dust with an orange core. She's up and sprinting before the debris lands. [SHOT 3] · The scatter (~2.5s): Garan tears the floor again and sweeps his arm — a shotgun fan of rubble fills the air right→left. She doesn't brake; she accelerates INTO it, first vault off the lowest chunk, drawn as anticipation pose → smear → landing pose. Lunge-track, background streaking. [SHOT 4] · The staircase (~2.5s, the money shot): low hero-angle orbit rising with her — Tsubame vaults chunk to airborne chunk up the diagonal, each foot-plant cracking the stone she leaves, cyan afterimage stitching one unbroken line through his barrage. Below and ahead, Garan's eyes narrow — he's reading it. [SHOT 5] · The backhand (~1.5s, brief slow-mo): his colossal backhand fills the frame right→left — she plants the spear in the fourth chunk and corkscrews around the shaft, the fist parting her hair, a shard opening a thin cut on her left cheek. Blood beads. Snap back to full speed as her feet find the chunk's edge. [SHOT 6] · The gate (~1s): held extreme close-up, slow push-in — her eyes only, no blink, cyan spearhead light reflected across them, the cheek-cut's red line sharp against the cel shading. Behind her focus, blurred, Garan heaves the biggest slab of the fight overhead, orange light pouring through its cracks. [SHOT 7] · The pierce (~3.5s): he hurls the colossal slab — she dives spear-first off the top chunk, left→right, and PIERCES STRAIGHT THROUGH ITS CENTER: the slab splits into two halves that peel past the camera. All sound — music and SFX — drops dead silent for the half-beat of the pierce; one deep concussive boom resolves it as the spear-tip slams into his crossed-forearm guard. Hit-stop on the impact frame, FX touching all four edges, near-white color-out. Then motion resumes: Garan is driven backward, iron heels carving twin trenches, the floor cratering — and holds his feet. Camera whips with her dive, freezes on the hit-stop, then eases back to a wide: both standing, dust ring expanding, the exchange over but the fight not. Environmental activity: no bystanders — an empty ruined arena; dust motes and small debris rain steadily after every impact; distant rumble of settling stone. Audio: music allowed and scored to the fight; full SFX — stone shear, rubble whistle, the silence-drop and single boom on the pierce. The two fighters remain two distinct, separate bodies in every frame, even at full contact. Faces, hands, and designs stay on-model start to finish — five-fingered hands with clean articulation, correct limb topology, character designs identical shot to shot. The spear keeps its slim leaf-blade shape and full two-meter length in every frame. Rubble flies on heavy ballistic arcs with real tonnage — each chunk accelerates, hits hard, and stays down; her foot-plants grip and crack the stone they leave (the SHOT 5 slow-mo and SHOT 7 hit-stop are deliberate, intentional holds). Full fluid high-frame-feel animation with a living camera throughout; matte hand-drawn cel surfaces; color stays disciplined to the locked cyan/orange/slate palette. No watermark, no on-screen text, no subtitles. 15 seconds. 16:9.
One-shot cinematic lens prompt: [City of Gods and Buddhas · Grandmaster on Stage] The camera moves in a one-shot manner, pitching, rolling, rotating, and racing through a giant oriental fantasy god city. [Start Frame - Image 1 Scene]: The camera dives from the sky, passing a huge floating pale moon, quickly approaching two hundred-meter-tall giant Buddha palm statues towering in the clouds, passing through the mist and red lantern strings between the Buddha's fingers. The camera descends rapidly, overlooking the oriental fantasy water city below with cross-cutting turquoise canals, dense wooden ancient buildings, stilt houses, stone bridges, and brightly lit shipyards faintly visible in the mist. The camera passes through the carved decoration of the Buddha's palm, rapidly descending along the spiral wooden walkway winding around the Buddha's base, avoiding hanging red lanterns, fluttering prayer flags, worshipping monks, and incense smoke. The camera dives over the canal surface, splashing water, passing over a black-awning boat with red lamps, and sliding underwater. The underwater lens moves lightly through a transparent glass viewing corridor, seeing deep underwater ancient city ruins, sunken stone pillars, and floating koi on both sides. The camera breaks through the water surface upwards, rushing out of the fountain in the central sacrificial square, water droplets splashing everywhere. The camera flips in mid-air, sweeping across hundreds of black-clad warriors lined up neatly in the square (as shown in Image 2), standing silently with fists cupped, forming a wall of people. The camera passes through the gaps between the warriors, sliding close to the ground, passing the giant stone sacrificial altar steps carved with cloud and thunder patterns. [Transition Section]: The camera rises spirally along the steps, dodging giant bronze incense burners burning on both sides, flickering flames, and drifting incense smoke. The camera rotates rapidly 360 degrees, showing the two giant Buddha statues in the background, the floating pale moon, and the mist-filled skyline. [End Frame - Image 2 Scene]: The camera finally stabilizes at the top platform of the altar, facing a middle-aged oriental warrior in a white robe, beige belt, and black mechanical armor on his shoulders (refer to Image 3 character). He stands at the end of the steps in the center with hands naturally at his sides, holding two crossed silver mechanical long knives, with a calm smile on his face. The camera slowly pulls back, revealing the two giant Buddha palm statues behind him, the dense array of black-clad warriors below, and the panorama of the water ancient city in the distant mist. A huge pale moon hangs in the sky, shrouded in mist, the atmosphere is solemn and epic. No editing, incredible camera movement, seamless transition, full of oriental mystery, grand epic scale, and cinematic feel. 8K high-definition quality, high-quality video material.
Prompt by 奶白的雪子(AI版) · Source
Seedance 2 Prompt FAQ
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